Large City: Nar Mof Hadfow

Nar Mof Hadfow

Nar Mof Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceNënchyën Moot
RegionTùsam Fields
Founded886
Community LeaderLord Ca̋chīkī Yākīy 'Sasha Coco' Rä̋nḱ Yä̌shī̌s Yāb
Area208 km2 (83 mi2)
Average Yearly Temp12°C (53°F)
Average Elevation3952 m (12965 ft)
Average Yearly Precipitation148 cm/y (58 in/y)
Population48924
Population Density235 people per km2 (589 people per mi2)
Town AuraTruename Magic
Naming
Native nameNar Mof Hadfow
Pronunciation/nar/ /mof/
Direct Translation[bankrupt; broke] [shed]
Translation[Not Yet Translated]

Nar Mof Hadfow (/nar/ /mof/ [bankrupt; broke] [shed]) is a temperate Large City located in the Nënchyën Moot of the Rosid.

The name Nar Mof Hadfow is derived from the Sylvin language, as Nar Mof Hadfow was founded by Ca̋chīkī Vúrmé̄̌s 'Sativa Ivory' Caw̋m Cä̂ Goīs, who was culturaly Wood Elf.

Climate

Nar Mof Hadfow has a yearly average temperature of 12°C (53°F), with its average temperature during the summer being a warm 26°C (78°F) and its average temperature during the winter being a freezing -1°C (31°F). Nar Mof Hadfow receives an average of 148 cm/y (58 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nar Mof Hadfow covers an area of nearly 208 km2 (83 mi2), and an average elevation of 3952 m (12965 ft) above sea level.

Overview

Nar Mof Hadfow was founded durring the late 10th century, by Ca̋chīkī Vúrmé̄̌s 'Sativa Ivory' Caw̋m Cä̂ Goīs. The establishment of Nar Mof Hadfow was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Nar Mof Hadfow's construction back out of the project. Ca̋chīkī Vúrmé̄̌s 'Sativa Ivory' Caw̋m Cä̂ Goīs pushed on reguardles, and Nar Mof Hadfow was finished, but starts off as a terible place to live.

Nar Mof Hadfow was built using the conventions of Wood Elf durring the late 10th century. Naturaly, all settlmentss have their own look to them, and Nar Mof Hadfow is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Nar Mof Hadfow is buildings are located arround a single narrow cobblestone mainstreet which forms a clockwise spiral to give the city a over all circular shape. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Nar Mof Hadfow seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Nar Mof Hadfow the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Nar Mof Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nar Mof Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nar Mof Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nar Mof Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nar Mof Hadfow's parks.

Nar Mof Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nar Mof Hadfow.

Nar Mof Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nar Mof Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nar Mof Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nar Mof Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nar Mof Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Mof Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Mof Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nar Mof Hadfow's public wards, blessings, and other arcane systems.

Nar Mof Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nar Mof Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Nar Mof Hadfow's grid is powered by hydrogalvanic generators.

Nar Mof Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Nar Mof Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Nar Mof Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Nar Mof Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nar Mof Hadfow's natural decorations nor waterways.

Nar Mof Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nar Mof Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nar Mof Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Nar Mof Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Nar Mof Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is characterized by vertical proportions, pointed arches, external buttressing, and asymmetry in the general shape of its buildings. The decorative features of the style were key, consisting of large arched windows, pointed arches, vaulted ceilings, flying buttresses, and sculptures integrated into the structure itself. Occasionally, for very important buildings, an array of sculptures or one colossal sculpture might replace the entirety of the entrance to said building.

Due to the actions of local Kami, summer is short in Nar Mof Hadfow.

The Spider, Assassin (Giant) near Nar Mof Hadfow are known to be a mutant strain of the creature.

Nar Mof Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local narcotic to channel Invocation energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 100
  • Farmers: 152
  • Farm Laborer: 244
  • Hunters: 157
  • Milk Maids: 128
  • Ranchers: 64
  • Ranch Hands: 137
  • Shepherds: 132
    • Farmland: 198142 m2
    • Cattle and Similar Creatures: 12231
    • Poultry: 146772
    • Swine: 9784
    • Sheep: 489
    • Goats: 97
    • Horses, Mounts, and Beasts of Burden: 4892

Craftsmen

  • Arms and Toolmakers: 95
  • Blacksmiths: 111
  • Bookbinders: 65
  • Buckle-makers: 66
  • Cabinetmakers: 116
  • Candlemakers: 168
  • Carpenters: 141
  • Clothmakers: 132
  • Coach and Harness Makers: 49
  • Coopers: 116
  • Copper, Brass, Tin, Zinc, and Lead Workers: 70
  • Copyists: 47
  • Cutlers: 42
  • Fabricworkers: 116
  • Farrier: 279
  • Furriers: 31
  • Glassworkers: 152
  • Gunsmiths: 100
  • Harness-Makers: 47
  • Hatters: 96
  • Hosiery Workers: 35
  • Jewelers: 56
  • Leatherwrights: 128
  • Locksmiths: 49
  • Matchstick makers: 75
  • Musical Instrument Makers: 68
  • Painters, Structures and Fixtures: 58
  • Paper Workers: 74
  • Plasterers: 64
  • Pursemakers: 82
  • Roofers: 52
  • Ropemakers: 50
  • Rugmakers: 47
  • Saddlers: 97
  • Scabbardmakers: 102
  • Scalemakers: 52
  • Scientific, Surgical, and Optical Instrument Makers: 30
  • Sculptors, Structures and Fixtures: 47
  • Shoemakers: 47
  • Soap and Tallow Workers: 165
  • Tailors: 279
  • Tanners: 63
  • Upholsterers: 73
  • Watchmakers: 65
  • Weavers: 152
  • Whitesmiths: 39

Merchants

  • Adventuring Goods Retellers: 33
  • Arcana Sellers: 34
  • Beer-Sellers: 67
  • Booksellers: 75
  • Butchers: 111
  • Chandlers: 125
  • Chicken Butchers: 123
  • Entrepreneurs: 50
  • Fine Clothiers: 122
  • Fishmongers: 116
  • Florists: 30
  • Potion Sellers: 84
  • Resellers: 222
  • Spice Merchants: 70
  • Wine-sellers: 101
  • Wheelwright: 76
  • Woodsellers: 47

Service workers

  • Bakers: 287
  • Barbers: 279
  • Coachmen: 69
  • Cooks: 188
  • Doctors: 96
  • Gamekeepers: 76
  • Grooms: 41
  • Hairdressers: 168
  • Healers: 134
  • Housekeepers: 143
  • Housemaids: 287
  • House Stewards: 157
  • Inns: 47
  • Laundry maids: 88
  • Maidservants: 181
  • Nursery Maids: 97
  • Pastrycooks: 188
  • Restaurateur: 188
  • Tavern Keepers: 203

Specialized Laborer

  • Ashworkers: 68
  • Bleachers: 44
  • Chemical Workers: 28
  • Coal Heavers: 104
  • In-Town Couriers: 113
  • Long Haul Couriers: 106
  • Dockyard Workers: 97
  • Gas Workers: 24
  • Hay Merchants: 39
  • Leech Collectors: 141
  • Millers: 119
  • Miners: 111
  • Oilmen and Polishers: 77
  • Postmen: 113
  • Pure Finder: 66
  • Skinners: 139
  • Sugar Refiners: 28
  • Tosher: 76
  • Warehousemen: 181
  • Watercarriers: 107
  • Watermen, Bargemen, etc.: 139

Skilled Laborers

  • Accountants: 60
  • Alchemist: 68
  • Clerk: 106
  • Dentists: 49
  • Educators: 130
  • Engineers: 69
  • Gardeners: 48
  • Mages: 37
  • Plumbers: 52
  • Pharmacist: 58
  • Professors: 21
  • Scientists: 37
  • Wizards: 21

Civil Servants

  • Adventurers: 47
  • Bankers: 68
  • Civil Clerks: 104
  • Civic Iudex: 54
  • Consultants: 32
  • Exorcist: 108
  • Fixers: 56
  • Kami Clerk: 96
  • Landlords: 105
  • Lawyers: 58
  • Legend Keepers: 87
  • Militia Officers: 698
  • Monks, Monastic: 157
  • Monks, Civic: 174
  • Historian, Oral: 111
  • Historian, Textual: 61
  • Policemen, Sheriffs, etc.: 116
  • Priests: 181
  • Rangers: 64
  • Rat Catchers: 77
  • Scholars: 75
  • Spiritualist: 90
  • Slayers: 27
  • Storytellers: 199
  • Military Officers: 163

Cottage Industries

  • Brewers: 143
  • Comfort Services: 195
  • Enchanters: 53
  • Herbalists: 55
  • Jaminators: 168
  • Needleworkers: 168
  • Potters: 82
  • Preserve Makers: 132
  • Quilters: 69
  • Seamsters: 257
  • Spinners: 139
  • Tinker: 54
  • Weaver: 135

Artists

  • Actors: 51
  • Architects: 19
  • Bards: 75
  • Costumers: 30
  • Dancers: 57
  • Drafters: 32
  • Engravers: 39
  • Fine Furniture Carpenters: 23
  • Glaziers: 51
  • Inlayers: 48
  • Musicians: 148
  • Painters, Art: 24
  • Playwrights: 52
  • Sculptors, Art: 43
  • Wood Carvers: 163
  • Writers: 168

Produce Industries

  • Butter Churners: 157
  • Canners: 157
  • Cheesmakers: 195
  • Ice Merchants: 21
  • Millers: 101
  • Picklers: 76
  • Smokers: 61
  • Stockmakers: 56
  • Tobacconists: 73
  • Tallowmakers: 111

18870 of Nar Mof Hadfow's population work within a Foundational Occupation.

29076 of Nar Mof Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 978 (2%) are noncontributers.

Points of Interest

Nar Mof Hadfow's roads were poorly made when first laid. Rather than repairing them correctly, a series of new roads was laid atop the old, leading to the streets of modern Nar Mof Hadfow suffering from potholes, cracking, and even sinkholes. The locals often repair the road by putting down wooden decking.

POI

History

In time immemorial, reportedly some time during the late 2nd century was ravaged by a deadly sickness. was the epicenter of the disaster, but Nar Mof Hadfow suffered the most. Nar Mof Hadfow lost 242 people, 320 livestock, and 57 buildings in the disaster.. The disaster is spoken of in hushed whispers as the Wrath of Torment.

History